My Recent Projects April 16, 2026
Over the last few weeks I've had several projects in the works, and a few of them have finally seen the light of day. Here's a quick recap and a preview of what's to come.
Flood It

This is the first project that I have completed with the Vile Engine (more on that later). It uses graphical constraints simlar to the NES—twelve color palettes separated by 3 colors per tile, 8x8 tiles, and a base size of 256x144 pixels.
Flood It is a grid-based logic puzzle where the objective is to fill the entire board with one color within a limited number of turns. Players start at the top-left square and change its color to match adjacent blocks, causing them to "merge" into an expanding flood.
Free download available on itch.io
Dungeons and Mazes

This project started as a portfolio piece and then expanded into a full-blown commercial Godot 4 addon for procedural maze and dungeon generation.
The addon wraps the dungeons_and_mazes C++ core library and exposes a Godot-friendly API for generating classic mazes, room-and-corridor dungeons, and multi-floor layouts with stairs, semantic room roles, mission structure, and data you can use directly in gameplay systems.
Free download available on itch.io
Vile Engine and Vile Editor

The Vile Engine is an in-house, authentic 8-bit retro engine I developed for Capsize LLC. Built with C++, it allows me to rapidly create games that stay true to the Nintendo-era aesthetic.
It features a custom sound synthesizer and enforces hardware-accurate constraints: 12-color palettes (3 colors per tile), 8x8 tiles, and a 256x144 resolution.
While I’m keeping the engine closed-source for now to fit my specific workflow, it has become an indispensable tool for developing in my own style quickly and efficiently.
Up next
I'm currently working on two more projects, some updates to Dungeons and Mazes, and a third in planning phase.
- Dungeons and Mazes Pro: This update will allow developers to purchase a pro version that contains the source code so that they can make edits or recompile for different systems.
- Chess Wizard: 8-bit chess for Windows and Linux
- Procedural City: A Godot 4 add-on that allows developers to work with procedurally generated cities.
- Mystery Game: This one is still in its conceptual planning phase so I don't want to say too much about it until it is further along.