joe curlee

About » Experience

Twenty years of hands-on software work, from web platforms to independent tools and games.

A hands-on practice

I have spent my career building and maintaining software for teams, customers, and my own projects. The settings have changed—healthcare, e-commerce, analytics, desktop software, and games—but the work has stayed close to the product: understand the problem, build the system, and keep it working.

Independent work Capsize LLC, 2022–present

I build and maintain desktop applications, developer tools, research software, and games. This includes AI Runner, Spikeforge, headlesscode, VileEngine, and smaller experiments that let me work across architecture, interface design, packaging, and release work.

Engineering leadership BRIO Systems and Powr, 2018–2022

I led and mentored small engineering teams while staying directly involved in implementation. At BRIO, that meant healthcare data-transfer systems; at Powr, web applications and e-commerce integrations. In both roles, the work included architecture, code review, delivery, and collaboration with the people relying on the software.

Product engineering 2006–2018

Earlier roles at Baker Technologies, Enova International, Threadless, Kaiju Tech, and DoubleClick / Performics shaped the foundation: production web systems, internal tools, data-backed applications, and a front-end leadership role during Threadless’s move from PHP to Python and Django.