About » Projects
Open-source tools, game systems, and released games.
Projects
I build software across desktop applications, developer tools, research tooling, and games. These projects are the public part of that work.
AI Runner Open-source desktop application
AI Runner is a desktop application for working with local AI models. It combines chat, voice, image generation, and a layered canvas.
I develop and maintain the application across its desktop interface, architecture, release workflow, and local-model integrations.
headlesscode Developer tooling
A terminal-first coding-agent harness for repeatable repository work, CI jobs, and isolated git worktrees.
I am developing its CLI, orchestration workflow, and bounded automation tools for repository work.
Spikeforge Neural-network toolkit
A Python toolkit for building, training, and deploying spiking neural networks through a library, CLI, browser dashboard, and desktop app.
I am building the training, deployment, validation, and introspection tooling around the project.
VileEngine C++ game engine
A retro 2D game engine and native authoring environment, with multiple game targets built on the same C++23 runtime.
I am developing the runtime, tooling, and game-production workflow.
Cowboy Casino Released game
Cowboy Casino is a retro-styled casino game with Blackjack, five-card draw, and slots.
I made the game end to end: programming, UI, art, music, sound, and release work.