joe curlee

About » Projects

Open-source tools, game systems, and released games.

Projects

I build software across desktop applications, developer tools, research tooling, and games. These projects are the public part of that work.

AI Runner Open-source desktop application

AI Runner AI Runner

AI Runner is a desktop application for working with local AI models. It combines chat, voice, image generation, and a layered canvas.

I develop and maintain the application across its desktop interface, architecture, release workflow, and local-model integrations.

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headlesscode Developer tooling

A terminal-first coding-agent harness for repeatable repository work, CI jobs, and isolated git worktrees.

I am developing its CLI, orchestration workflow, and bounded automation tools for repository work.

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Spikeforge Neural-network toolkit

A Python toolkit for building, training, and deploying spiking neural networks through a library, CLI, browser dashboard, and desktop app.

I am building the training, deployment, validation, and introspection tooling around the project.

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VileEngine C++ game engine

A retro 2D game engine and native authoring environment, with multiple game targets built on the same C++23 runtime.

I am developing the runtime, tooling, and game-production workflow.

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Cowboy Casino Released game

Cowboy Casino Cowboy Casino Cowboy Casino

Cowboy Casino is a retro-styled casino game with Blackjack, five-card draw, and slots.

I made the game end to end: programming, UI, art, music, sound, and release work.

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